Version 1.2 : Daily Challenge Mode Added


Version 1.2.22: Daily Challenge Update

Updated June 5, 2025

New Features

  • Added Daily Challenge Mode! Compete globally on daily rotating challenges. New game modes are combined with modifiers to create varied experiences.
    • New Daily Challenge: Serpentine Drift
    • New Daily Challenge: Boss Rush
    • New Daily Challenge: 20 Point Draft
    • New Daily Challenge: 45 Point Draft
    • New Daily Challenge: Cosmic Egg
    • New Daily Challenge: Purity
    • New Daily Challenge: Turbo
    • New Daily Challenge: Turbo Endless
    • New Daily Challenge: Way Of The Sword
    • New Daily Challenge: Super Nova Brothers
    • New Daily Challenge Modifiers: Long Shot, Grace, Unbreakable, Unstoppable, Immovable, Heist, Hyperactive, Compact, Hurt Me Plenty, Ultra Violence, I'm The Boss Now, Chosen One, Wilder Metamorphosis, Pandemonium, Cage Match, Tougher Stuff, Rogue Harder, Vengeance, Slippery Fish, Frenzy, Wilderness, Cosmic Ballet, Celestial Shower

Balance Changes

  • Increased Self Destruction base damage 100 -> 120
  • Blade base damage 48 -> 50
  • Blade base hull 60 -> 70

Quality of Life Features

  • Added a Setting for increased Asteroid Brightness
  • Improved Asteroid glow consistency

Enemy Changes

  • Made several adjustments to Scion, generally making it tougher but less suddenly lethal: Slowed down Scions' orbs when they rotate wide, Scion's turn speed now changes slightly based on whether or not its firing its laser. While its firing its laser, it turns 8% less quickly. Scion hull 25000 -> 27500
  • Similarly to how early game bosses scale up their hull for repeat encounters, mid-game bosses now do so slightly as well. Repeat Scion and Dweller encounters have 25% more hull. (For reference, repeat visits of early bosses have +100% more hull)
  • Since Seraph becomes particularly lethal compared to other bosses at very high speeds, reduced the amount it gains speed from Annihilation mode being on.
    • +25% -> +12.5% speed, which is consistent with several Nemesis bosses
  • Adjusted Spitfire repeat scaling to be consistent with other bosses, +80% -> +100%. Repeat Station Omega encounters do the same
  • Reduced the frequency at which Station Omega spawns Cherubs with Annihilation on
  • Fixed Star Eater damage and speed modifiers from wave scaling either not functioning or partially functioning for certain attacks

Fixes

  • Fixed various memory leaks after a run ends with:
    • Font assets
    • Particles
    • Data structures
    • Custom skin sprites
  • Fixed (at least one of the ways) Swords wielded by Allies delete enemies from existence
  • Fixed: Vanguards that screen-wrap twice during a lunge lose the ability to turn
  • Fixed Celestial drone positions jumping abruptly when screen-wrapping under certain conditions
  • Fixed asteroids being pushed in the wrong direction by enemy blasts
  • Fixed a few cases where enemy blasts knock other things in the wrong direction
  • Fixed Leviathan segments occasionally being deactivated off-screen
  • Fixed various things not decrementing vulnerability properly
  • Fixed some Saucer shots using the wrong particle effects
  • Fixed Constructor Drones missing explosion clusters
  • Fixed a few cases where enemies were the wrong color during the final boss battle (Black/normal color depends on who spawned them, not whether the final boss is present)
  • Fixed Vortexes of extreme sizes not producing lightning
  • Fixed cases where Vortex lightning color didn't match the Vortex that spawned it
  • Fixed entire Serpents igniting instead of individual segments
  • Fixed engine thrust flames fading out too quickly when the player ship was translucent due to Emergency Systems
  • Restored the original size of the notification boxes (e.g. "Press Space to Upgrade")
  • Fixed burst fire count increasing Vortex degeneration rate even if you have Barrage (which ignores burst fire count)
  • Strafing Strikes rate of fire modifier for charging now applies to the cooldown after firing Vortex (this is a buff)
  • Strafing Strikes ROF multiplier for charging weapons now shortens cooldown between shots at the charge weapon rate, vs. the automatic weapon rate (this is a nerf)
  • Fixed some missing Vortex swirling visuals under certain circumstances
  • Fixed Last Stand being called "Defiance" while locked
  • Fixed Efficiency being able to bypass the 1 second shield cooldown minimum
  • The pause screen now correctly shows 1 second at the fastest possible shield cooldown
  • Research powerup duration bonus now properly applies to Armor Fragments
  • Fixed: Infuse damage now gets divided by projectile count for Salvo
  • (This was already happening in the special case for Barrage, but was not happening for Salvo otherwise)
  • Fixed one of Dreadnought's sprites being misaligned
  • Fixed custom skin icon overlapping the text at some resolutions
  • Fixed shielded construct count being off by one after buying an upgrade
  • Fixed Asteroids producing excessive particles when hit by beam weapons
  • Fixed it so that pausing the game also pauses particles
  • Fixed Ally passive avoidance not scaling at all with upgrades
  • Ceratotitan parts now scale as its general hull does, preventing vivisection
  • Fixed Pulse shards not being randomly scattered when spread is 360 degrees, but should be
  • Fixed Glaucus segment scaling looking stilted at certain sizes
  • Fixed Leviathan's bonus crash damage from angular velocity saying +200% when it was really +100%. But, also fixed Leviathan not getting its crash damage bonus unless segments were spinning half as fast as the maximum
  • Added safeguards to catch more crashes resulting from NaN values
  • Improved the language of Purge and Deflagration to be more accurate
  • Attempted to fix a crash caused by a star eater segment existing when its controller doesn't
  • Fixed a long standing bug: Ignite damage modifier was being applied, but should not have been, to contact burns from: Firefly thrusters, Celestial Lance, Celestial Surge, Deadly Wake, and Lightning (any type - Vortex/Discharge/Tempest Break/Galvanic Outburst)
    • Also, Deadly Wake was not getting its 300 contact burn improved by burn damage modifiers,
    • For reference, sources of ignite damage modifiers are Purification, Dying Star, and Viper body

This is a situational massive nerf, so the following changes have been made:

  • +25% base damage to all lightning, Celestial Lance, and Celestial Surge,
    • Since Firefly's base damage is already extremely high, and it's incompatible with Viper, its base damage hasn't been changed
    • Correcting the missing damage modifier for Deadly Wake also makes this mostly a wash, so its base damage hasn't been changed
    • Fixed Celestial Surge shards getting a redundant burn multiplier
  • Refactored and improved boss bar functions so they won't break in challenger edge cases
  • Added improvements to debug mode to help us out
    • Add debug menu feature: spawn Curated Wave. Works like spawn enemy
    • Debug "u" key now works to fully heal/cool down Bastion shield
    • Debug "stress test" F8 key added functionality: shift+F8 prevents player death without enabling auto-play. If auto-play is on, it is disabled both by F8 and shift-F8 - no difference
    • Enemies are centered on every frame that the debug key "y" is held, not just a single time when "y" is pressed so you can pin enemies in the center by holding the key down instead of having to mash the key over and over
  • Fixed pause screen best-case DPS calculation: shouldn't be multiplied by burst count
  • Viper Venom Strike and Caustic Barrier particles stay shield-colored, not Antimatter Rounds-colored

Files

NovaDrift_Win_1222.zip 388 MB
1 day ago
NovaDrift_Mac_1222.zip 403 MB
1 day ago

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