Version 1.0.131
Nova Drift » Devlog
Version 1.0.13
Updated August 29, 2024
BALANCE CHANGES
- The Final boss' hull reduced by ~15%
- The Final boss' increased damage taken now starts 35 seconds into the fight instead of at the first crossing phase, ramps up twice as fast, and only loses up to 0.5 of it's multiplier at phase 2 instead of all it
- This is a hidden mechanic that makes the boss take more damage the longer the fight drags on. It's designed to aid low DPS builds, but it wasn't doing enough work, previously
BUG FIXES
- With Endless Mode turned off, your final time will be your final boss kill time, not the time at which you accessed the end score menu
- With Endless Mode turned off and Speedrune Mode turned on, Speedrun stats won't be hidden during the final boss kill transition
- Fixed window positions not being saved
- Fixed window and cursor issues when switching from full-screen to windowed mode
- Window position now gets restored to its original location in windowed mode
- Fixed the mouse cursor snapping to the center of the window when it shouldn't
- The software cursor no longer drifts when the window size was as tall as the screen
- We now use GameMaker's built-in mouse pointer locking and mouse movement delta functions, which is less error prone
Files
NovaDrift_Win_10131.zip 384 MB
83 days ago
NovaDrift_Mac_10131.zip 399 MB
83 days ago
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Nova Drift
An ARPG-SHMUP hybrid with immense mechanical depth.
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