Temple Of Snek Leaves Early Access - Version 1.0 Out Now
The Quetzalcoatl update brings Temple of Snek to version 1.0, and out of early access!
It's been a long journey - thank you for coming along! Like Snek, this game turned out bigger than I could've imagined, and I hope you enjoy it.
The last act of Story Mode is ready to play, including new puzzle types, locations and music. You'll get to see some environmental story that was only hinted before, and bring the tale to a conclusion! Story Mode is now something like 4-6 hours long, depending how quickly you solve the puzzles. If you get stuck, remember the hint system that was added since the previous Story Mode update. It's time to deal with those invaders once and for all! This final Story Mode instalment has some very challenging and mysterious puzzles, and some surprises that I hope you'll love!
Things to Make and Do
The Level Editor is also now complete, building on the Viracocha update, and adding localised tooltips. All the tile-types are now available to use in your own creations, and there is now a low-key track to groove to while you create. The whole UI has minor improvements overall.
This update is named in honour of the Mexica god Quetzalcoatl. Quetzalcoatl, who sometimes appeared as the feathered serpent, was the god of the winds, of craft and learning and wisdom, and was the patron deity of the Aztec priests. Snek is not meant to be Quetzalcoatl, she is a different, fantastical deity, but as Snek's story comes to an end, she will fly like the wind, learn about her nature, and help the priestesses overcome the conquistadors. There's a myth that the Mexica people thought Hernan Cortés was Quetzalcoatl himself, which led to the fall of the Aztec Empire, but that's not true. It was made up by colonials afterwards, and the Mexica weren't stupid. Just as Snek is not Quetzalcoatl, the Capitan character in Temple of Snek is not Cortés, but still, it'll be nice to see him dealt with by the end of the game.
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