Grid Ranger 1.0 Is Live!
We're excited to announce that Grid Ranger is officially out of Early Access!
Version 1.0 features:
- Engine improvements, support for >60Hz monitors (press SHIFT during the initial boot-up screen to fiddle with the controls)
- Infinite mode: an endless level with ever-increasing speed and difficulty (can be played in Normal or Hardcore)
- Controller support (still not recommended, but supported now - L and R thumbsticks provide fast/broad and slow/fine-tuned movement, right trigger fires)
- UI can be traversed with keyboard or controller
- Autofire toggle now available via menu
There have been a few other small QoL features that people have asked for recently that I will look into soon - this is not the 100% end of updates, but it's most likely the end of new major features.
Thanks to everyone for supporting this little coding adventure of mine! This is the first Pixeljam game that I've created from start to finish in a very long time. Huge thanks to Datassette for making the V99 engine as well, which of course this game could not exist without. I've already started on a new vector-styled game and I'm excited to show it off later in the year. It's a very different direction than Pixeljam has ever gone... :)
Take care,
-Miles @ Pixeljam
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Grid Ranger
A shortform heart-pounding 3D shmuplike
More posts
- GRID RANGER Leaves Early Access on March 25th16 days ago
- Hardcore Mode Update: v 0.75275 days ago
- Version 0.741 UpdateNov 21, 2024
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